Showing posts with label stefan. Show all posts
Showing posts with label stefan. Show all posts

Monday, January 25, 2010

Transition Finals

Just as The Visitor ends:

Pilot: Captain, we're arriving at our destination, but something must be wrong with this (gibberish navigation item) Claus gave us.

Captain: I knew he was crooked, what's wrong?

Pilot: Well for one thing, it thinks the planet up ahead is Earth.

Captain: So much for fixing our navigation computer, prep the ship for landing, let's check it out.

Begin Puppets
(Also note that the first few lines of Puppets involve the captain and crewmember discussing the fact that they haven't seen any intelligent life in the galaxy yet, which contradicts The Truth About Aliens. We'll need to edit or cut that part out.)
End Puppets

Puppet Crewmember: Hey Captain, take a look at this, think maybe the navigation computer was right?

Captain: * Exclamations and gibberish of disbelief*

*Pause*

Captain: Damn you all to hell! You blew it up! You blew it all up!

Puppet Crewmember: Must have been out of our hands.

You may need to correct my wording on that one, I've never actually seen Planet of the Apes.

Wednesday, December 16, 2009

Captain Conway's Mission!

We begin with a short involving why the dinosaurs became extinct, and their futile efforts to preserve their history:
In present day our hero is briefing his crew on their mission and why it is important for earth that they succeed he explains that it is imperative that the human race become more aware of its surroundings following a certain debacle that he recounts to them:
Suddenly, mid-story an impact rocks the ship while they're en route to an unexplored planet. His ship is disabled and lost. When the crew grumbles about distracting them with history lessons, a visitor arrives in the airlock:
Now free of distractions, the captain and his crew land at their destination, but something is wrong with this planet:
The final scene ends with the captain's crewmate finding a certain familiar statue of a dinosaur...The captain turns to face the audience and the truth dawns on him...His earth, his reality, is doomed to be repeated. Over and over for the amusement of the audience.

The various settings (prehistory, presidential speech, spaceship, and planet of puppets) really lends itself to our strength of special effects. There is even the possibility of a trippy dream-sequence for the aliens story if we could manage it. The visitor story could take place within the ship with a working airlock and special effect laser guns. The puppets story has the greatest potential in my opinion, we could have all the props and the stage look like cardboard cut outs with the actors looking like hand puppets.

Tuesday, November 17, 2009

Twelve Angry Men

This is a teleplay from the 1950's about twelve jurors gone to decide the verdict of a young boy sentenced to death for a murder. All but one of the jurors are convinced he's guilty, but the last one denies the unanimous vote in favor of looking over the facts because he feels that because this is going to decide the boy's fate, it should be discussed throughly.

I remember watching the film adaptation of this several years ago and considered it as a script. I fear it might be a little too dialog-driven, but we can use the Second Life engine to re-enact the hypotheticals and re-enactments of the jurors as they discuss them.

Sunday, November 15, 2009

Edgar Allan Poe Scripts

I suggested using short stories of Edgar Allan Poe for our performance because we can really use the SL engine to immerse the audience. For example in "The Cask of Amontillado" the story ends with the protagonist taking his revenge on his rival by sealing him in a room in the catacombs by erecting a wall, as the author describes it: tier by tier. At this moment in the performance an enormous claustrophobic enclosure could appear around the actor and the audience to give the scene more immersion.